stellaris shield hardening. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. stellaris shield hardening

 
 The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slotstellaris shield hardening  Their faces are melting so lovely and the screams music to my ears

Strong and robust do affect the crystal, gas, more production though. Mar 29 @ 11:36am Minor Artifacts So I just got a notice I've got 3000/3000 minor artifacts. It seems like the GamePass (Ultimate, for PC) edition contains the DLCs, but I'm not sure. Be prepared to make your moves once the Khanate fails…. Now, "performance vs fleet capacity used", that may be a different story. Ancient Pulse Armor (and other ancient armaments) are impractical. Maybe they won't attack next time. Using 3 on either shield, armor, or mixed made it easier for them. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. 6 update. . This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. Go to Stellaris r/Stellaris. Report. 3. Can you recommend any settings for this? I was thinking tiny map size, is this too small for 6 players? Is it worth having AI?Stellaris Wiki Active Wikis. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the nonsense on this list o. Generally you should mount a higher ratio of armour anyway. The act of modifying a species' traits in order to make them more (or sometimes less) beneficial to an empire. If you go into a system with shield negation, you average them out for the value of your shield. Rule 5: After a robot empire defeated a biological empire in a war, I wanted to see what exactly they. Losing 100 Ar or 125 Sh to get 65 Hull. If I were to rebalance it, i would nerf manuvers to +5 chance to evade and +10% evasion chance, shield capacitors to include some shield hardening. There's not really that much you need in terms of utility components. Other than Armor Hardening, it's just the edict to speed up megastructure construction. - Update ESC-Unbidden crisis to follow same spawn rules as the vanilla one (no pulsar / binary system spawning). so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. They also added armor/shield hardening, which counters armor/shield penetration. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). 02 when you'll be able to choose the time that you sue for peace (at 100% warscore) ~ but until then, I'd have trouble winning wars of subjugation if I only used corvettes. Versatility: this machine-only tradition is carried by a single benefit: +2 Amenities per Maintenance Drone. The Stellaris 3. 8. #15. Stellaris Sub: Look at how I stack all these modifiers to make the most meta build and roflstomp the AI which barely is able to comprehend its own game!Go to Stellaris r/Stellaris. is it worth it do you think?Open cheat menu, type debugtooltip (or debug_tooltip can't remember), open your empire screen and hover over the name. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better,. It may not be the strongest of origins, but when you play to its strengths it can cover all of your resources with just merchants and scrap miners. Jump to latest Follow Reply. 1. 1 Answer. If I have two components that both provide the same kind of hardening (for example 15% shield hardening) do they stack to provide 30% shield…Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. It is developed by Paradox Development Studio and published by Paradox Interactive. This page was last edited on 23 March 2022, at 17:16. This isn't just a "it's meta because it's 5% better". The neutral weapon is a whirlwind missile against 100% shield hardening, the worst. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. Well, this is that. The below video linked when completely seen will provided the needed information. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. 1. reduction modifiers divide an amount of a resource or attribute by a set amount. Update: Mar 19 @ 1:39am. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. That and the challenge of waiting half a century for the next unity perk. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. Mining lasers are now classified as Brawling weapons. Ironically, there is an advanced armor option known as Dragonscale Armor. 100% is overkill and make bypass weapon useless, but there should be incentive for player to not going for bypass as a no brainer. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. 6 beta for Extra Ship Components:. Deselect it. So if that's what your enemies are running they're worth it, and if not, they're. Stellaris Wiki Active Wikis. If I were to rebalance it, i would nerf manuvers to +5 chance to evade and +10% evasion chance, shield capacitors to include some shield hardening. Ograe • 5 yr. They can help handle most forces until the enemy starts rolling up with battleships. The devs have zero intention to change this as its just too much data to have sitting in limbo taking up space. Armor hardening is better and easier to get than shield hardening. Reply. Generally I prefer to play tall, tech and unity focus, and not declare wars, but when I play conquest heavy I play like this and finish a lot sooner. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. Also I think the best combination is to use armor + hull utility slots, and not using any shields. MuffinFIN • 5 yr. Also, a Superior Shroud Entity will spawn under your control,. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. That's worse than 6+6=12s for a purely neutral weapon. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. It averages at 850. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. Tactics Forever, before the dev put it on Steam and then gave up on it. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. I'm trying to make a Hivemind kind of empire and set my starting system to be a shattered ring. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. It matters more with shields. 6 update. +50% Starbase and Defense Platform shield hardening with Archaeo-Engineers Ancient Shield Overcharger Interstellar Recruitment Office 50: 720: 2 +1 External Leader Pool SizeDoing some tests against the contingency. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. Welcome to this week’s Stellaris Space Guild Help Thread! This thread functions as a gathering place for all questions, tips, bugs, suggestions, and resources for Stellaris. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. Keep an eye on the khan strength relative to still-free empires and observe how easily they win their battles. > Special weapon types' turrets, Component Progression and Global Ship Designs overwrite submods are yet to be updated. Now say, 30% shield hardening cuts Disruptor damage by a third. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. 1 daily regen (2. If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively affected at all. Save file editing has to work too. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. Battle ships are your heavy carriers and artillery weapons. Attack the ship with a shield penetration weapon 3. Added new. If I have a shield nullification (pulsar system or zroni caster) I make full armour laser artillery with armour hardening. Using your own numbers that 1-2 PD can mitigate 1 Whirlwind, that means that 1 Picker Destroyer can mitigate approximately 2 Whirlwinds. the archeotech shield with the ascension perk is solid slightly lower shield values but 15% shield hardening and higher regen. Each strike craft module can support a number of individual strike craft (it's usually 8 per module). The effect it generates is basically a pulsar + neutron star simultaneously. Should say something like "track all projects". The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. g. The other version is "%chance to reduce any damage from penetrating at all" but I don't. Eventually became the last bastion of freedom in the galaxy and was struggling to hold back the hoard when the Khan suddenly died of disease. It is developed by Paradox Development Studio and published by Paradox. Towards the late game I run Torpedo cruisers (20-30) with missile destroyer screens (15-30) and FAE battleship carriers(10) for support. In addition, while most M weapons are 2x and L 4x the damage. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. Paradox General Discussion New. Zroni Storm Caster: Smoke if you've got 'em. Cato Mar 7, 2018 @ 5:55pm. And at that point, it just means that the AI is so strong compared to me that I failed in building my economy. That's probably because you're in a system with a pulsar. Thread starter Archael90; Start date Mar 12, 2023; Jump to latest Follow Reply. Similar argument applies to, e. Legacy Wikis. - Significantly reduced the bonuses from precursor planet features (deposits) - Reduced the chance for precursor modifiers to spawn on habitable worlds. With a mid-game fleet of 110, needing to upgrade my ships with just Ancient. Observe the full damage going through shield. I'm assuming. Alternately, there are energy weapons that ignore both shield and armor to go right to hull, but they do lower average damage (either a lower base, or a more erratic damage range). Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. I fly with a combination of torpedoes and stormfire cannons. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. Upload AttachmentAdded Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. View this video if you w. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. The test was done with disruptors against the shields, and the regular shield hardeners work, BUT the shield hardening form suspension shields do not. Inversely scale hardening module impact against hull size. Hardening just helps you ignore/minimize certain types of weapons, most of which aren't great in the first place, while offering literally nothing for anything else. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. There's only one way to repair ships without going back to a space port, you can research a tech gained from space beings that allows organic armor that repairs over time. mcb0001. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. This means it now has 100/2=50 armor value with a new % reduction according to whatever formula there is for that. Baby's First Stellaris Ships (3. 2x Crystal plating (hull HP booster) - 550 HP. . 6 beta update they removed the evasion for shield hardening, which is significantly worse :( Lot of people complaining about that specific change. 6 “Orion” update includes many changes to combat. Penetration could even scale up as the shields/armor are depleted; maybe penetration scales with (100% + %Shield Damage - %Hardening) * Base penetration. That’s how badly hardening gimps penetration weapons. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. For anything relating to Paradox! Please note though that game specific questions or help requests should be posted in the. To opt-in to the Open Beta branch, right-click Stellaris, click Properties, Beta tabs, and choose “Stellaris_test” from the drop. On a corvette with 2 armor. except corvettes since they only have 3 slots, they use 2 armor 1 shield. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. If I get most of my Leaders to have the same traits will the effect stack? like genius Armour increases shield hardening by 20% if I have 3 Different leaders with this trait will all my ships have 60% shield hardeningGo to Stellaris r/Stellaris. This is so effective that ~40k fleets 1:2 destro/cruiser. Losing 100 Ar or 125 Sh to get 65 Hull. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. I tried doing something similar with armor and hull regen but the effect is much weaker and 1vs1 the double. - With the easily obtainable Regenerative Hull, amor regenerates after each battle. Hello! I used to be pretty hardcore into this game. Increased the range of Energy Siphons. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. If you go into a system with shield negation, you average them out for the value of your shield. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. A core component of the game, every empire needs to engage in it. ago. Stellaris Wiki Active Wikis. It just combats against detection checks. Aliasalpha • 6 yr. and it's not like everyone's gonna be packing enough zro/living metal for the advanced shield/armor hardening to refit all their ships. Cool. That means if you have 5 small slots of shield totalling 100 points with 5 recharge per day, you will recharge 25 points, or 25% of your capacity per day. g. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. ago. 25) gets tanked instead (meaning. The Dragon. You can get some hardening on day 1 from Admiral traits. ; About Stellaris Wiki; Mobile viewEach Ancient Suspension Field gives +15% shield hardening. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. I recently fought the Unbidden, which I hadn't done in a long time. . In this video I explore the effe. 6 update. So if a battleship takes a hit that drops it to 50% hull points in enemy territory, it has a disengage chance of 0. And ancient pulse armour should offer shield armour hardening equal to shield hardening as proposed in this post. Also I didnt know about the archeo shields and such so I felt like 100% shield/armor hardening would be too good. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. - Slighly reduced the number of mineral and energy space deposits. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. Both have their shield_penetration modifier set to 1. Tried again, happened again. You are correct that hull regen is per month. Smaller ships only have one aux slot. About this site. Stellaris. Zro is also used for Psionic Shields - effectively T7 shielding. In the middle, fittingly, is the medium platform. Originally posted by NixBoxDone:2x Shield III - 430 HP or 473 HP with 1x shield capacitor. Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. If you are only looking at a single battle before recovery phases, 130 armor (tier 2 armor) is indeed 30% more than 100 shield (tier 2 shield). Because of the large bang torpedoes destroy ships, instead of small weapons leaving chances to get away. Active Wikis. . Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. ago. There is no such thing as a "barrier" in the game. Third, buff the hardening components. 1 jump drive range to ships in the system. Stellaris Wiki Active Wikis. 6 beta update they removed the evasion for shield hardening, which is significantly worse :( Lot of people complaining about that specific change. Xaphnir. I. Yes it's worth it. If there is a storm that nullifies 100% shields, but ships have 20%. If the tooltip says something about. Sentient livestock is still just livestock. I've had trouble figuring this out exactly, but this is what it looks like. No they can not. Menacing, which does not require additional resources, has always had good strength, but this update gives it power. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. . How strong is she? : ( I got lucky and Earlier in the years (2223) got The Grand Herald Titan. There's no reason for these things to be mutually exclusive they're not op. Yes it's worth it. is it worth it do you think?Hello all, I'm new to stellaris and I've recently been messing around trying to learn things. g. Below is an example of what I found out while testing ship combat. 9 (played a couple more in older versions). 0 unless otherwise noted. r/Stellaris • Does 100% shield hardening work? Does that mean you don't need armor at all?+100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Archeao Engineers problem. Refire rate and general stats have been adjusted. Relic fighters + some normal artillery = a fun combo, Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot them as i'd prefer longer range weapons in every slot. I believe one of the fallen empires are very into disruptors. Montu just released a defensive component tier list if you want a more indepth explanation. Technology. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. It should say what event you got. . But really, best move is to immediately submit and take as much territory as possible while the Khanate expands. Ograe • 5 yr. Stellaris. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. That will allow you to go on a militarised economy to boost the alloys. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. A tl;dr summary of what others have said in this thread, for those who dont read stellaris math essays: Armor and Shield hardening will force weapons with the "penetration" function to shoot at what they're supposed to penetrate, a portion of their damage going to the thing they're supposed to ignore. Advanced Shield Hardening 20000: 5 Advanced Shield Hardener Shield Hardening Zro Distillation. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. +50% armor/shield hardening, +100% resource from Job, +100% research speed, +100% pop growth speed, +200% colony development speed and +100% monthly influence. This mod adds base hardening to shields and armor, increasing with their tier. If you mean by penetration resistance, then yes. Stellaris. Related Topics. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. Yes, I'll attack the frigates yada yada. 1 shield regen, 15% shield hardening. Then I realized why that wormhole was still red, and sent a ship in. 0. E. g, 100% penetration vs 75% hardening means 25% of the damage goes through. "Don't sweat the small stuff, unless you're micro-managing a Paradox game. That’s either by design or by technical limitation. +15% Armor and Shield Hardening +10% Behemoth Planetcraft Hull Points and Tracking, +20% Attack Moon Hull Points, and +10% Attack Moon Tracking +15% Damage to Gigastructures endgame crises and +15% Blokkats Research Speed;+30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. Nearly all "special" AI empires build anti Shield. Armor does not reduce damage to shields. Patch 19-03-2023. 9 that merges the various incompatible game rules and scripted triggers added by mods. 0. 25 (ship multiplier) = 93. Shield nullification. Toggle signature Victorious warriors win first and then go to war, while defeated warriors. Also, shield/armor hardening could make a disruptor. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. R5: Found a choke point on a pulsar that gives 100% shield nullification. Sep 13, 2020 766 932. Use the archaeo X weapon and spec the whole rest of your fleet for anti-armor or armor pierce. A quick search reveals that shield hardening apparently stacks. From what I know it will repair slowly and not during combat but you don't need to go to a space port to repair. 7% shields/day, or 250 out of 35834. At that point in time you can also invest in Armor or Shield Hardening, which is a lot more effective against penetration weapons. Dimensional Artificing: 10 +5 Minor artifacts per month Planar Mastery astral action Manifesting objects of cultural significance from other dimensions can be done under the right circumstances. 3. Like this: Unbidden have. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. I've started throwing a single archaeo shield onto my ships for the extra shield hardening, which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. But the opposite will be better in all other situations, and there are more of those than pulsars. Adaptive (Lost Colony origin), Charismatic (Hive Minds or Driven Assimilator), and Thrifty (Megacorps or Merchant Guilds) are situationally quite good. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud lightning or disruptors? For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. Some ship components like the self-hardening shields and shield+armor combo are pretty good, if you have the. EDIT: the philosophy this is based on is pre-3. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. I prefer armor Regen and have a slight armor favoritism. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. Yeah, you kinda need this. I've had trouble figuring this out exactly, but this is what it looks like. Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot. Choose between 5% more hit points and 15% hardening for either shield or armor, or 10% more hull hit points. Side bonus of 80% shield hardening and 400 extra armor and shields. 4K views 8 months ago Stellaris: Shield Hardeners - You must use them. . All shields provide a certain amount of "Shield Hit Point" and "Shield Regeneration", no matter what the shield module is called. This is a discussion thread, where you can discuss amongst yourselves the changes in the 3. X branch. Stellaris has a rather cheap upgrade system, where its easy to switch designs. The equivalent number of Destroyers is intercepting 4 Whirlwinds worth of missiles. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 6 ORION: Leader Balancing. 25 shieldpoints. You might get a clue that the khan is overextended or outmatched, and then you can start preparing for the independence wars. Q2. ago. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. However I have been dealing with an issue of failing the psionic shield event after save scumming. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. 25 to shield. Any chance next patch our own bases and AI bases will deploy only armor in a zone that removes all energy shield (stars nebula with 100%shield nullification) Also same for weapons why would my station need guns with extra shield damage when there are no shields in those sectors id rather see my station. The other version is "%chance to reduce any damage from penetrating at all" but I. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. malakhglitch Rogue Servitor. You can send your ships to vassal ports if you. invol713 • 5 yr. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. and with the introduction of armor and shield hardening it's just not effective. What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. Negative shield negation adds to your shield value after all other calculations. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. FTL. How a nation becomes and is powerful can be done in a variety of ways. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. There are 5 outcomes as far as I know. Option 1: Use a few Corvettes to get the Unbidden’s attention and break up the fleets and draw them towards the edges of the System. A place to share content, ask questions and/or talk about the 4X grand strategy…Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. armor vs shield hardening. ago. . More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Also, hardening techs and disruptors are both tier 2 techs, so you can get both around the same time. Are extremely powerful vs AI. But the opposite will be better in all other situations, and there are more of those than pulsars. For instance, I can join federations. add modifiers add/substracts a set amount of a resource or attribute to a scope. Unexpected Mineral Seams is a colony event chain that has a very small chance to. 6x Crystal plating - 1650 HP. Came up with Stellaris build that pumps out absolutely nutty leaders (and especially admirals) by the mid game. )Galactic Paragons Expansion Features. ago. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. The other version is "%chance to reduce any damage from penetrating at all". Stellaris Real-time strategy Strategy video game Gaming. Promethian Mar 12, 2019 @ 7:28pm. Stellaris Wiki Active Wikis. is it worth it do you think?From wiki. Didn't new armour/shield hardening kill them?. "Attacking. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. All Discussions. Thus far, the only one I've encountered that actually focuses on anti. Strictly speaking, I haven't found a lot of use for. oppressive ways of gathering food. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. " Even at 100% armour pen it still reduces damage. 5 days. Is this a good strategy for winning battles right now?Mouse over the particular ship in the fleetbox and all modifiers will be shown in the tooltip. You don't. Stellaris Wiki Active Wikis. 6 update. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). So which one is best based on your experience with the game so far. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. 34. Turns out battleships with 5 Neutronium Armor and 1 Hyper shield with 6 (L) Marauder Missiles had the best results by a significant margin. - Update for Stellaris version 3. That’s just some basics on it, but your best bet is gonna be mixed fleets of a bunch of each ship thpe.